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at T.O. Jam #4
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"We Jammin'!"
TOJam is an annual 3 day indie game jam held in
Toronto with the goal of creating a game in 3 days. I've got friends who attend
every year and have always encouraged me to join in. So this year I did!

So on Friday May 1st 2009, I packed up a laptop and some clean underwear and
headed to the train station.
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"The Arrival"
The Jam actually got underway at 10:00 am, but living outside of Toronto and
being reliant on public transit meant not getting there until early afternoon.

Yep, that's Toronto alright. I can tell by that big towery thing.
From Toronto's Union Station it was a short walk up Bay Street to King Street
where I caught an eastbound streetcar to St.Lawrence street, then footed it the
rest of the way.

Hmmm. Non-descript industrial type building... Did I get the directions right?

Oh. I guess I did.
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"Registration and Preparation"
I handed in my registration form to Em at the front desk/snack bar, who kindly
showed me to my designated spot.

Em at the registration desk. Why yes, that is fruit hidden behind the junk
food!
I dropped of my things, then headed back out to pick up some supplies. I was in
for a long night of development, so I found the closest (which wasn't close)
store and purchased 2 litres of Coca-Cola, 1.5 litres of Spring water, some
chips and a muffin. I then headed back, set up, and was ready to begin
development by about 3 pm Friday afternoon.

My work area and supplies.
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"Art, Art, Art, Code, Code, Code Code..."
I spent the first couple of hours making art resources for my game so I would
have something to work with. Normally I would have spent less time on the first
art pass, but given that it was likely I wouldn't (and didn't ;) ) have time to
revisit it before the end of the jam, I tried to make my placeholders nicer
than usual.

My fellow Jammers who I shared "The Round Table Room" with. Thanks for the
beers, Alex!
Before you knew it, it was Friday evening, and time for the brief (and it was!
fantastic!) TOJam Welcome speech given by Jim.

Jim McGinley welcomes the 89 Jammers to the Jam. In less than 15 minutes! Now
get back to coding!
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"The Loooooooooong Night"
The plan was to code all night, and most of Saturday. And that's what I did. My
notes sort of trail off around 10:20 am Saturday morning with the note "Facial
expressions change to show the state scum are in". I vaguely remember fighting
some bugs Saturday afternoon.
By 4 pm Saturday afternoon, it was time for sleep. Alex of Drunken Monkey Style
lives a short street car and subway trip away and was kind enough to let me
crash on his couch. By 5 pm I was dead to the world.

Toronto Viewed from Alex's balcony, Sunday approx. 4 am
We crashed for 11 hours, a little longer than we planned, but it was probably
for the best. We were back at the event and coding by 5:30 am.
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"The Last Day"
The build up to the close at 8 pm got more and more intense as it creeped ever
closer. You can even see it in my notes - 8:40 am still trying to hammer out
bugs in AI behaviours. Won't have much of a game if I don't get this worked
out. 12:06 pm - 8 hours left to code. I think I have something fun here, but
needs polish. Doesn't even have sound yet.
Being a solo Jammer who elected not to take on the assistance of the available
floaters meant I didn't really have much time to socialise or check out many
other games (that's what the upcoming TO Jam Arcade is for!) if I wanted to get
my own accomplished. I did occasionally get out of my chair to use the bathroom
and purchase items from the snack bar, so managed a few snapshots here and
there.

The Labyrinthine Hallways of Innovation Toronto

The Big Room - I wonder if they pick up The Matrix on those screens...

You can see the microwave where I heated up my vegetable patty!

Don't worry, it just looks like a hole in the ceiling. Ok, it is a hole in the
ceiling, but it's covered with plastic so you won't get wet.
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"Wrapping Up"
The final countdown began at 6 pm Sunday, the the tension in the air was
palpable. I stopped taking notes and focused purely on finishing something. The
title and instructions were slapped in literally within the last few remaining
minutes.
Finally, it was 8 pm - time to stop coding, eat some pizza, and pack up. I would
have loved to stay until the close at 11 pm and show what I had accomplished,
but its a long train ride home and I have to work tomorrow.
I packed up my gear and left the Jam at 9:45 pm. I had a fun time, but felt a
little bittersweet in that I had hoped to accomplish more with my game, but was
still happy with what I managed in 3 days.
All things considered it was a great experience, and I'd like to express my
gratitude to the event organizers. And surprisingly, sitting in a room full of
geeks for 3 days didn't smell as bad as I feared it might :)
Cheers!
-bignobody
PS: The TOJam organisers have asked us not to publicly announce the games we
made at the Jam until after the TOJam Arcade on May 22nd, which is why it has
not been posted here.
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| © 2009 NotSoft. All Rights Reserved. |
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