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   "We Haven't Been Working On Wytches Brew..."

We've been working on Wytches Yarn:


After creating and tweaking the first two chapters of the Wytches Brew Quest by hand, we decided that if we were ever going to complete the next 50 or so chapters, we'd better have some sort of tool to work with. So we made one!

Wytches Yarn is a WYSIWYG (WhatYouSeeIsWhatYouGet) Editor for the Quest's graphic-novel pages and game level configuration. It is currently functional and awaiting the final art content. Wytches Yarn is only for internal use and will not be available to the public (unlike Shlongg in which the full version includes a built-in level creator!).

Sorry if that's a bit of a tease - we just thought it was cool and wanted to offer some insight into the inner workings of NotSoft and what it takes to produce an independent software title.

Getting back to art content - the Wytches Brew art direction combines CGI and digitially manipulated photographs. These elements are brought together and composited at run time by the game engine according to script files. Just the sort of script files produced by Wytches Yarn. Fancy that!

Even with this technique to reduce graphic file size, we're having a heck of a time paring down source material. We currently have nearly one gigabyte (and growing!) worth of digitial imagery to work with...

Uh, wait...

Just how big is the average downloadable casual game these days...!?

I see...


   "We Sell Our Software, Not Viagra"

It has come to our attention that some dirty spammer out there has been spoofing their Viagra spam to make it look like it is being sent from a notsoftgames.com email address (you can read about email spoofing here if you'd like more information about it). Unfortunately there is nothing we can do to stop them from doing this, but we can at least give you this warning.

We don't send spam emails. You will only ever receive an email from us under the following conditions:

  • A single confirmation email after you've purchased our software
  • As reply to a message sent through our Contact page
  • If you've signed up to receive Wytches Brew email updates

If you receive an email that appears to come from us that is about any other subject, it's not from us so please don't click any of the links it may contain.


   "Fresh Brewed Beta"

The first Wytches Brew Beta release is set to expire on May 1st. So, here's the second Wytches Brew beta! If you have the first beta installed, please un-install it before installing the new version.

This version features:

  • In-game tutorial
  • Chapters 1 and 2 of "The Quest"
  • "Ghost" candles to give an indication of how much wax power a move will cost
  • Many bug fixes
  • Some art clean-up
The game is near functionally complete, but we still have a lot of content to create. In the meantime, we'd love to know what you think about it so far - why not tell us?


   "'Morning, Peasant!"

We estimate the code for Wytches Brew to be about 85% complete. However, the graphics and content are closer to the 50% range... Still much to do.

Pictured here is a test render of the first non-Wytch character - after all, the Wytches need someone to brew their potions for!

The current Wytches Brew demo expires at the beginning of May, so we plan on releasing an updated version shortly before then.

The next version will contain the in-game tutorial, some bug fixes, as well as a first look at "Quest Mode"!


Stay tuned!





Gosh, that peasant is tall. Clearly not undernourished.



Rather than leave this space empty, we shall use it to implore you to buy a copy of Shlongg! Still a great deal at only $9.99 for the best 3D breakout-tunnel racer hybrid game around!

Thanks for your support!


   "Did You Miss Us?"

We had a lovely time, but now it's time to get back to work! We hope to have Wytches Brew completed by mid-spring, so if you have any feedback on the beta version, please send it to us soon!

Hmmm... Better start unpacking...


   "Take Off, Eh?"

We are taking off on a short vacation! And a well deserved one at that! Unfortunately that means if you need tech support help with Shlongg (still an amazing bargain at only $9.99!) we will not be able to offer any until February 10th. Not that anyone has ever asked for tech support with it before, but hey, there's always a first time...

What's that? Where's the Wytches Brew demo we've been going on about for months now? Well, we won't be able to offer any tech support with that until February 10th either...

The demo is still rough around the edges, and the in-game tutorial doesn't exist yet. That's why we've prepared these online instructions as well as an advanced strategy guide.

Have those whetted your appetite? Then download the Wytches Brew gameplay demo here! Just be aware that this version will stop working on May 1st, 2008.

Also, be aware that while it is quite playable, it is still a work in progress. We'd love to hear what you think about it, though! Please let us know by using our handy contact page!

See? We told you we deserved a vacation!


   "Such A Tease!"

Still no Wytches Brew demo. We'd like to at least get some of the preliminary Wytch animations in first. And even then, the first demo release will be a semi-private one where you'll need to contact us to get it (basically the same drill as the first Shlongg beta release was).

But here's a little teaser in the meantime:


This is still a work in progress - it is not representitive of the final quality, yadda yadda yadda...


   "Sweet Samhain!"


Happy Hallowe'en!


   "Something's Brewing..."

A demo will be available soon...


   "Where Did The Summer Go?"

Ok, it doesn't officially end for about another month, but still where did the time go? We'd hoped to have a beta of Wytches Brew by mid summer, but clearly that didn't happen!

That's not to say we've been taking it easy! Quite the opposite in fact. The biggest cause of the delay has been feature creep (which is industry jargon for when software starts to evolve beyond it's original design). Feature creep is usually suppressed in the industry due to tight budgets and schedules.

Luckily for us, we make due with no budget and a schedule of "when it's done" so if a project starts evolving in good directions, we are free to let it go there. It's great to be indie! We'll get the beta version out as soon as we can.

Speaking of no budget, why not help us out and buy a copy of Shlongg. Still only $9.99 for the best 3D breakout-tunnel racer hybrid game around!


   "Bubble, Bubble, Toil And Trouble!"

We promised to reveal a little more information about our next commercial title in May, and since May ends in a couple of hours we'd better get on with it!

Wytches Brew is the name, and creating magical potions is the game! We're taking a little detour on this one from our usual arcade style games to have a crack at the casual puzzle genre. And if you're upset by that, don't worry - the one after it (currently in pre-production) is a 3D Beat-'Em-Up. Variety is the spice of life, right?

Of course, the Wytches Brew website is just a teaser page right now, but it will be updated with more detail as we get closer to release. We are doing a private alpha release this weekend, invite only. We are currently aiming for a public beta release mid-summer. Stay tuned!


   "Shlongg - Now Available in Widescreen!"

That's right! We've done more over our mini-vacation than just get the garden in: Shlongg V1.02 is available now!

We got a fancy new widescreen monitor and felt it would be truly awesome to play Shlongg in widescreen resolution. If only that were possible... Like with the latest version! Shlongg now supports resolutions larger than 1024 x 768, including Widescreen formats up to 1440 x 900!

Did we mention Widescreen yet?

If you already have the previous version installed, you can download just the update here.



Did we mention it's still only $9.99? Good, then our work here is done.



   "Maraudin' Ain't Easy!"

We are proud to present our entry for the Gibbage "Make Something By April 30th" challenge - S.H.U.M.M.! There were a few features we didn't have time to implement (like weapons upgrades, enemies that shoot back at you and some variety in the look of the rooms), but overall we are pretty happy with the results. It's probably still a little buggy, but that shouldn't stop you from having fun. After you're done playing, why not head over to the Gibbage forums and see how some of the other entries turned out?



   "The Indie Shall Inherit The Earth!"

The big game studios who produce those AAA titles we all know and love are not generally known for taking risks. That's where independent developers come in. We're not in it for the money as much as for the love of games. And we don't generally have shareholders who are going to get upset with us for some of our more wacky ideas that are probably not going to be commercially successful. God bless those indies.

On that note, we would like to applaud the new Gibbage Initiative:

If you buy games or merchandise through gibbage.co.uk, all profits will fund exciting new indie games that the big studios wouldn't touch with a 39 1/2 foot pole.

Finally, we'd also like to say it's great to see some of the big players giving some focus to indie developers. Fileplanet.com has recently begun the Indie Spotlight, in which indie titles get featured on the front page! Good on ya guys!



   "SHUMM Of The Earth!"

Wow! Despite the recent cold snap here in the Greater Toronto Area, spring has sprung! Our still yet unveiled next commercial title is coming along nicely. We plan on revealing more in May!

Now, as for the Make Something By April 30th challenge over at the Gibbage Forums, here's a teaser:


More info soon. Stay tuned!


Finally, special thanks to Retro 247 for running the shiny new Shlongg banner ad, for free!



   "It's Like Soup Du Jour, But With Games!"

It's GameDuJour.com! One Day, One Game, One Incredible Deal!

Every day they are able to offer one game at a deeply discounted price. How can they do this? We're not sure. They must have robot sales-people, or a cabal of ancient marketing wizards or something.

But why are we telling you this? Well for one thing, if you love games it's a great site to check regularly. For another, Shlongg will be the Game Du Jour on Wednesday, March 14th 2007! That's tomorrow!

That's right! If you act in that 24 hour period, you can Buy the Retail version of Shlongg at a large discount off it's already low price! Don't miss it!

Update: The whole deal has been written up over at Joystiq.com!

 


   "Why No, We Didn't Die Of Alcohol Poisoning..."

...but after two months without updates, we can see why you might worry.

But no, we pulled out of our drunken stupors early and got on with business. The About section has been updated to be a little more "formal". Wow! We have values and stuff!

Don't worry, we did more than just update a single HTML page over the last two months: Our next Still-Underwraps commercial title is coming along nicely - We're on target for a late spring beta test.

But that's not all! We've also picked up the gauntlet in the "Make Something By April 30th" challenge over at the Gibbage Forums. This means a new free game will be joining the others in the game section at the end of April! Stay tuned, we'll most likely have some beta tests of that one soon!

Finally, preproduction work continues on what will likely be our masterpiece, which will begin production in Q4 of this year. Yessir, this year is shaping up to be a good one! Oink Oink!

 

Holy Crap! "We Have A News Archive Now!"

Who'd of thought we'd have lasted this long? Here's the official account of our rise to power =)

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